Role as Environment/Level Designer & Unity Technical Artist

Work within the Unity engine to create scenes, prefabs, animations, and visual effects
work on animations and visual effects
Integrate art assets and provide them with the functionalities needed for the game
A bridge in our game development process between technology, game design, and the visual goals of the project

Miami English app 
“We intend to create a personalized virtual teacher for all those ambitious, who truly want to learn foreign languages.”
The project is an innovative story-based language game using the Łukasiewicz learning method, starring a virtual teacher who will establish real interaction with the player. Machine Learning algorithms will ensure a personalized course track - the virtual teacher will pick a personalized vocabulary database for each student (SENSEI System) - according to student data preferences analysis, and adjust the learning curve to the student’s needs. The virtual teacher will also learn to balance students’ emotions through his adjustable supervision techniques.

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