Ankh HDRP Game level design with Unity 3d
Steam Game,  Unity HDRP Pipeline.
One of the main mechanics of Ankh Tower is building floors. We want each of them to have its own unique character that cannot be confused with another. Therefore, each floor has a distinctive color and style that make it easy to spot and recognize. We are still working on the aesthetics of each floor – we add details, interactive objects and lighting. Here are a few examples.

1. The treasury
2. The stronghold
3. The archery
The Ankh tower may become higher. If the mage will have enough resources to create the new floor, he can build it during the day. It will give him other possibilities for development, new objects to interact with, but also it will make the tower harder to conquer by the enemies. We have been working on the process of materialization of the new floor.
Dragon attack
Additionally, we continued to work on the monster attacks, especially the dragon’s fiery breath. There are more and more cool effects in the game that we will show you in the coming weeks.
The stronghold
We made sure that the stronghold floor looks solid and durable. It is made of stone reinforced with steel chains, so its attack resistance is really high.
Concept of floors design

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